Plugin for Unreal Engine 5.6 – 5.8

Text to animation, on your own GPU

Describe a movement in plain English and get a clean skeletal animation in seconds, previewed live on your character and saved as an Unreal Engine Animation Sequence. No cloud, no subscription, no API keys.

The Clip editor

Prompt, duration, direction and takes for each segment on the left, the live preview on your character in the middle, the timeline under the viewport.

Everything you need to go from prompt to Animation Sequence

    Local and private
    The model (NVIDIA Kimodo) runs on your NVIDIA GPU. After a one-time model download nothing leaves your PC: no account, no credits, no per-generation cost.
    Multi-prompt Clips
    Chain segments on a timeline ("walk" → "turn" → "sit"): the model generates the transitions between them. Takes per segment, regenerate only what changed.
    Direction control
    Set a heading or a point to reach on the floor for each segment, right in the viewport.
    Seamless Loops
    One prompt, automatic cycle detection and blending, In place or Root motion — ready for Blend Spaces and locomotion.
    Automatic retargeting
    Unreal's IK Retargeter, set up for you: UE5 Manny/Quinn, UE4 Mannequin, MetaHuman bodies, Mixamo and other humanoid skeletons. Live preview on your character.
    Real assets
    Animation Sequences with Root motion, In place or Animated root. Update them in place after you pick another take: references stay valid.
    Seconds per clip
    A 5-second clip takes 3–4 seconds on an RTX 4080 with the default memory mode, leaving the graphics memory to the editor.
    Safe by design
    The model runs in a separate process: a GPU error never closes your editor or loses your work.
    Editor-only
    Text To Anim creates regular Animation Sequences: nothing of the plugin ships in your game.

Live preview, retargeted while you watch

Every generation is previewed on the character of your choice, with the root trajectory, the segment direction handles and the timeline under the viewport.

Get it on Fab

Text To Anim is available on Fab, Epic's marketplace, for Unreal Engine 5.6, 5.7 and 5.8 on Windows. Add it to your library, install it to your engine from the Epic Games Launcher and enable it in your project.

Built on open models

Motion model: NVIDIA Kimodo, licensed by NVIDIA Corporation under the NVIDIA Open Model License. Text encoder based on Meta Llama 3. Built with Meta Llama 3.

© 2026 Paolo Falomo · Built with Meta Llama 3 · Motion model: NVIDIA Kimodo (NVIDIA Open Model License)

Unreal®, Unreal Engine, the Unreal Engine logo, Fab and the Fab logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Text To Anim is an independent product, not affiliated with, sponsored or endorsed by Epic Games, Inc.