Reference
FAQ
Frequently asked questions about Text To Anim.
Only once, to download the models (~9.3 GB). After that everything runs offline on your machine.
No. The model runs locally in a separate process that talks to the editor through a private pipe; no network
port is opened and no data leaves your PC.
No. There are no credits, accounts or API keys: generate as much as you want.
No. Text To Anim is an editor-only plugin: it creates regular Animation Sequences, which are what your game uses.
Humanoid skeletons that Unreal's IK Retargeter recognizes: UE5 Manny/Quinn, UE4 Mannequin, MetaHuman bodies,
Mixamo, Daz, Character Creator, Rigify and other humanoids. Facial animation and individual finger motion are not generated.
An NVIDIA RTX 20 series or newer GPU on Windows 10/11 is required in this version. AMD GPUs, macOS and Linux are
not supported.
Up to 10 seconds per segment. A Clip chains up to 16 segments with generated transitions.
Write them in English: the model was trained on English descriptions.
The motion model is released under the NVIDIA Open Model License, which allows commercial use, and the text
encoder under the Meta Llama 3 Community License. Read both licenses (see Licenses);
this is not legal advice.
About 9.3 GB for the models plus ~1 GB for the plugin. With the default Balanced memory mode the model uses
~8 GB of RAM and ~1.5 GB of VRAM; see Settings for the alternatives.
