Getting Started

Download the models

The one-time download of the AI models, and how the model runs next to the editor.

The model weights (~9.3 GB) are not included in the plugin: they are downloaded once, when you ask for it, and shared by all your projects.

Open the panel

Tools > Text To Anim. The panel shows Models needed.

Download

Click Download Models: the editor downloads about 9.3 GB directly from the official Hugging Face repositories (see Manual download) into %LOCALAPPDATA%\TextToAnim\Models (or a folder of your choice: Change Folder…). Every file is verified (SHA-256); the download can be cancelled and resumed.

By downloading you accept the NVIDIA Open Model License and the Meta Llama 3 Community License, linked in the panel.

Ready

When the download ends the model starts by itself. The status turns green (Ready) after 15–30 seconds: you can generate.

Nothing is downloaded without your click.

Manual download

The models come from the public Hugging Face repositories of the GGUF conversions published by the authors of kimodo.cpp (no account needed). To install them by hand — for example on an offline machine, or if your network blocks the download from the editor — download these three files from the official repositories:

FileSizeRepository
kimodo-soma-rp-v1.1-f32.gguf (in the models folder of the repository)1.1 GBLocalAI-io/Kimodo-SOMA-RP-v1.1-GGML
Llama-3-Kimodo-Q8_0.gguf8.1 GBLocalAI-io/Llama-3-Kimodo-GGML
tokenizer.gguf7.3 MBLocalAI-io/Llama-3-Kimodo-GGML

Place them in one folder with this layout:

Models/
  Llama-3-Kimodo-Q8_0.gguf
  tokenizer.gguf
  models/
    kimodo-soma-rp-v1.1-f32.gguf

then point Change Folder… (or the Models Directory setting) at Models. The SHA-256 of every file is listed in the MANIFEST.json of each repository, if you want to check them. Downloading a folder with the editor on a connected machine and copying it works too.

About the background process

The model never runs inside the editor: a crash of the GPU driver or a full graphics memory must not close your editor and lose your work. The plugin starts a hidden, separate Unreal process (UnrealEditor-Cmd.exe … -run=TextToAnimBackend) that loads the model and talks to the editor through a private local pipe — no network port is opened. It closes together with the editor.

You will see it in the Task Manager while the model is loaded. Start Model / Stop Model in the panel load and unload it; loading takes about 10–15 seconds.

© 2026 Paolo Falomo · Built with Meta Llama 3 · Motion model: NVIDIA Kimodo (NVIDIA Open Model License)

Unreal®, Unreal Engine, the Unreal Engine logo, Fab and the Fab logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Text To Anim is an independent product, not affiliated with, sponsored or endorsed by Epic Games, Inc.