Changelog
Release notes of Text To Anim.
1.0.2 — October 2026
- Unreal Engine 5.6 and 5.7 supported, besides 5.8.
- Plugin descriptor points to the public Fab page.
1.0.1 — October 2026
- Model download rewritten inside the plugin (C++): the files come straight from the official Hugging Face repositories, with no external program or script; still resumable and SHA-256 verified.
- Documentation: manual download from Hugging Face, IK Rig listed among the requirements.
1.0.0 — October 2026
First public release, for Unreal Engine 5.8 on Windows.
- Text To Anim panel: prompt, duration and seed, project history, live preview retargeted on any character.
- Text To Anim Clip: up to 16 segments on a timeline, model-generated transitions, takes per segment, regeneration of the segments that changed, undo.
- Direction per segment: Heading or Reach Point, editable in the inspector and with handles in the viewport.
- Text To Anim Loop: automatic cycle detection and blending, Straighten, In place or Root motion.
- Create Animation / Update Animations: Animation Sequences for the model skeleton or any humanoid character through Unreal's IK Retargeter, Root motion / In place / Animated root, update in place.
- Model download from the editor: ~9.3 GB, SHA-256 verified, cancel and resume.
- Memory modes: Balanced, Performance, Low memory, CPU only.
- Separate model process: the model runs in a background Unreal process connected by a private pipe; a GPU error never closes the editor, no network port is opened.
