Changelog

Release notes of Text To Anim.

1.0.2 — October 2026

  • Unreal Engine 5.6 and 5.7 supported, besides 5.8.
  • Plugin descriptor points to the public Fab page.

1.0.1 — October 2026

  • Model download rewritten inside the plugin (C++): the files come straight from the official Hugging Face repositories, with no external program or script; still resumable and SHA-256 verified.
  • Documentation: manual download from Hugging Face, IK Rig listed among the requirements.

1.0.0 — October 2026

First public release, for Unreal Engine 5.8 on Windows.

  • Text To Anim panel: prompt, duration and seed, project history, live preview retargeted on any character.
  • Text To Anim Clip: up to 16 segments on a timeline, model-generated transitions, takes per segment, regeneration of the segments that changed, undo.
  • Direction per segment: Heading or Reach Point, editable in the inspector and with handles in the viewport.
  • Text To Anim Loop: automatic cycle detection and blending, Straighten, In place or Root motion.
  • Create Animation / Update Animations: Animation Sequences for the model skeleton or any humanoid character through Unreal's IK Retargeter, Root motion / In place / Animated root, update in place.
  • Model download from the editor: ~9.3 GB, SHA-256 verified, cancel and resume.
  • Memory modes: Balanced, Performance, Low memory, CPU only.
  • Separate model process: the model runs in a background Unreal process connected by a private pipe; a GPU error never closes the editor, no network port is opened.

© 2026 Paolo Falomo · Built with Meta Llama 3 · Motion model: NVIDIA Kimodo (NVIDIA Open Model License)

Unreal®, Unreal Engine, the Unreal Engine logo, Fab and the Fab logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Text To Anim is an independent product, not affiliated with, sponsored or endorsed by Epic Games, Inc.