Reference

Settings and memory modes

Editor Preferences of the plugin and how to trade memory for speed.

Edit > Editor Preferences > Plugins > Text To Anim. The settings are per user and shared by all your projects.

Memory mode

Memory modeText encoderMotion modelSpeed (RTX 4080, 5 s clip)
Balanced (default)CPU, ~8 GB RAMGPU, ~1.5 GB VRAM3–4 s
PerformanceGPUGPU, ~9 GB VRAM in total2.5–3.5 s
Low memoryGPU, streamed layer by layerGPU, ~2 GB VRAM~10 s
CPU onlyCPUCPUminutes
Balanced leaves almost all the graphics memory to the editor. Use Performance on GPUs with 12 GB or more when the editor itself needs little VRAM, Low memory on machines with 16 GB of RAM.

Restart the model (Stop Model, Start Model in the panel) after changing it.

Other settings

SettingMeaning
Start Backend With PanelLoad the model as soon as the Text To Anim panel opens.
Models Directory (Advanced)Where the models are; empty = %LOCALAPPDATA%\TextToAnim\Models.
Diffusion StepsQuality/speed trade-off of the motion model (default 100).
Output Directory (Advanced)Where raw generations are kept (default Saved/TextToAnim/Generations of the project).
Default Preview MeshCharacter used for the preview when an asset has none.

© 2026 Paolo Falomo · Built with Meta Llama 3 · Motion model: NVIDIA Kimodo (NVIDIA Open Model License)

Unreal®, Unreal Engine, the Unreal Engine logo, Fab and the Fab logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Text To Anim is an independent product, not affiliated with, sponsored or endorsed by Epic Games, Inc.